The ANOMALITH demo is still downloadable on PS5, Switch 2 and PC via Steam, and it has outlived the limited window it launched in. It covers the opening and a full hospital level, ending in a boss, and preview playthroughs put it at roughly 45 minutes. The producer describes the slice as about ten percent of the finished game.

Where to get it

PlatformStoreNote
PCSteam, app 4682820A separate application from the main game
PS5PlayStation StoreSame slice
Switch 2Nintendo eShopSame slice

The demo is its own Steam application rather than a branch of the retail build, which is why searching the main store page will not always surface it. There is no platform-exclusive content — the slice is identical everywhere, and it is free on all three.

What the slice covers

It opens at the start of the story: a tutorial mission, then the abandoned hospital that has been swallowed by an Anomaly Zone, ending with a boss. Between those you get the loop once — prepare at base, dive, fight, decide what to carry, return.

The hospital also introduces the Workshop, so the upgrade economy is available rather than locked. Weapons, armour, skills and attachments can all be developed inside the demo, using materials and OV earned in the same level.

What it does not include is the apartment block with inverted gravity, the shopping street, or anything past the hospital. Judging the game's variety on the demo is judging the most linear section it has.

How long it takes

Preview playthroughs ran about 45 minutes, which matches the producer's "about ten percent" figure if the full game lands somewhere around ten to twenty hours. A first run that searches every side room and reads every report will take longer than a speed run, because the hospital has a second floor, a nurses' station loop and five optional messages to find.

Treat 45 minutes as the main-route figure rather than a limit. If you finish in half an hour you skipped rooms; if you spend an hour and a half, you were doing what the Workshop is for. The 45-minute number comes from preview playthroughs published before launch, and a first-timer still learning the parry timing usually runs a little past it.

What carries over

Progress does not transfer. Levels, materials, OV and weapons all stay in the demo, and the retail build starts you at the beginning with a starter handgun.

The exception is worth knowing: an outfit set you develop in the demo can be carried into the full release. Since appearance is separate from stats in this game, that is a cosmetic head start rather than a power one — but it is the only thing that survives, so building clothes is a better use of demo materials than building guns.

If you plan to buy

Spend demo materials on one outfit you like and stop there. Weapons and skills reset, so anything else you build is practice rather than progress.

Why you can replay it

Beating the boss does not end the demo. The hospital stays open, and you can run it again to farm materials and practice the Workshop, which makes the demo a legitimate sandbox for learning the upgrade ladder before spending money.

That is more useful than it sounds. The OV costs in the demo are the same ones in the retail build, so a player who experiments here arrives at the full game already knowing what a weapon tier costs and how much a skill branch takes.

What the demo does not show

It does not show the bosses that come later, the zones outside the hospital, or the game at its most open. It also does not show performance on Switch 2 in the later, busier areas — the hospital is a corridor, and corridor performance tells you little about a shopping street full of enemies.

It does not show the story past the opening either. Reona's search for Arisa is set up and not resolved, so anyone judging the writing is judging a prologue.

What the Workshop lets you try

The demo's Workshop is the retail one, not a cut-down version. You can develop guns, armour, attachments and skills, and the prices you see are the prices in the full game — which makes the demo an unusually honest preview of the economy.

What you cannot do is reach the expensive end of it. The top skill in the tree costs 10,000 OV, and a demo run does not produce anything close. What you can do is learn the shape of the ladder: five gauges per weapon, a new tier when they are full, and materials that split into gun parts, armour cloth and skill food with very little overlap.

That knowledge transfers even though the materials do not. A player who spent an evening in the demo Workshop arrives at the retail game knowing not to spread purchases across four guns.

Demo questions people actually ask

Is it still available? Yes, on all three platforms, and it has been continually available since late July 2026 rather than running as a weekend window.

Do I need to own the game? No. It is a separate Steam application (4682820) and a separate store listing on PlayStation and Nintendo.

Does it include the boss? Yes — the hospital ends with a full boss fight, and the fight is the demo's high point.

Can I replay the level? Yes. The hospital stays open after the boss, so the demo can be farmed for materials and Workshop practice.

Where does it stop? At the end of the hospital. Nothing outside that building is in the demo.

How to use it as a buying test

Play it twice. The first run tells you whether the atmosphere lands and whether the shooting feels right in your hands; the second tells you whether the Workshop loop is interesting enough to justify a full-price purchase.

Watch three things on the second run. Whether you want to keep fighting after the first hour, whether the ammunition economy feels tense or annoying, and whether the boss reads as a puzzle or as a wall. Those three answers predict the retail experience better than any review.

The demo costs nothing and takes an evening. Given the price of the full game, it is the cheapest piece of information available about it.

Progress does not transfer — one item does

Demo progress does not carry into the full release. An outfit set you develop in the demo can, which is the only thing worth building for.